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Zuonius

6 Game Reviews w/ Response

All 14 Reviews

That was pretty interesting! I enjoyed the simplicity of the game. The lack of instructions bothered me for a moment, but I figured out what to do on my own which added to the overall effect the game had on me. My favorite part was leaving the cabin the first time. That blizzard really took me by surprise. Good work. :)

I-smel responds:

Thanks!
Having no instructions really pisses me off in most games, and if this was mroe than 5 minutes long I would've wrote something down. But in this it was safe not to, cos there's only one mechanic anyway.

Unfinished games should be uploaded to the Dumping Grounds.

Alphaman responds:

This is old.

Unfinished games should be uploaded to the Dumping Grounds.

Alphaman responds:

This is old.

"Updated a boatload" was removed because it is an unfinished game. This is still just a demo and I see no differences between this and "Updated a boatload." Please do not resubmit a game that has been removed unless you have made noticeable changes to it.

If you want to upload an unfinished game (demo, test, etc.) please do so in the Dumping Grounds.

tomhart21 responds:

Now would be a good time to tell you I personally removed it as I couldn't update the file.

Let me just start by telling you that G.I.F.T. is a very fun game! It was challenging, the gameplay was smooth, and I was very engaged. Having told you that, I'd like to provide some feedback for you because I really want to see this game reach its full potential.

First off, the graphics could use some work. While I enjoyed the overall retro look of the graphics, I feel that the level tiles and snowballs didn't quite fit in. More importantly, why is the kid just sliding? Why not make him skate across the ice? If you're seriously interested in getting some better graphics into this game, please contact me. I've pushed a few pixels in my past and I'm sure I could make some time to give you a hand.

Next, let's talk transitions. Proceeding from the title screen to the first level, and then from each level to the next, is kind of boring. You are essentially "dropped" into each level without even a congratulations for completing the previous. I suggest at least displaying a cool intro to each level, even if it's just the words "Level (insert level number here)" displayed in big letters. It would also help to prompt the player to begin the level before proceeding from each intro. At the end of the level, the box could run away from the player to the next level. This would make sense because you technically don't actually open the box until the end of the game (more on that in a moment).

Next, beginning with Level 9, the games difficulty increases sharply. I mention Level 9 specifically because I found myself having to "cheat" to complete it. I had to change my direction right before I got to the edge of the first platform so I would drop down to the platform directly below me. It's wise to avoid creating levels based on a flaw in your gameplay mechanics, especially without giving the player a heads up. You also used this same flaw to design the last level. I suggest fixing this flaw and then considering how each level can be designed to stay within the intended bounds of how the game is played. You've got the right idea in the first few levels, which were pretty fun!

Finally, the ending was somewhat of a disappointment. I still have no idea what was in that box! Also, you're English could use a little bit of work (the ending text was a little hard to understand). Again, if you'd like some assistance, contact me and I'll help you out.

There you go! Make a few tweaks here and there, revamp your graphics, and design some new awesome levels. Like I said, I really want to see where this game goes and I hope you take my tips into consideration.

ozanyildiz responds:

Thank you for this awesome review. This is very useful for me. I've already made some modifications based on your review. And now I'm going to answer all of questions.

I made the all of the graphics. And this was my first drawing experience. Before that, I always used primitive shapes like square, circle. Frankly, my "ability" of drawing restricted me while I was making this game. I had to give up some ideas because I couldn't draw them. I thought the idea of moving by skating, too. But later, I've decided on making him slide. By the way, I'm super happy for offering me help on making better graphics.

You are absolutely right about level transitions and requirement of intros between those levels.

The reason for putting this game on web was to get feedback from users. I considered your experience on sharply increasing levels. Definitely, I'm going to do some changes to decrease the sharpness between levels.

I corrected the ending text. I also need to make changes on ending.

Again, thank you for reviewing and offering help. I'm going to contact you by sending pm.

Love it! As soon as I get the chance I'm using this for my avatar! Thank you!

Of course, in true Zuo fashion, I have to let you know where you can improve. Fortunately I only found one thing that caused just a tad bit of frustration: you can't use the left arrows to go from the first custom feature to the last. You can, however, go from the last to the first. This is only frustrating when you accidentally go past the last item in the group and realize you want to go back a few items but can't. Instead, you have to go forward through the list until you get to the item.
In other words: if there are 20 pairs of pants, make sure the left arrow will allow you to go from item 1 directly to item 20.

Pseudo-code example:

if player presses left arrow
if item = 1
item = 20
else
item = item - 1
end if
end if

Hope this helps! :)

rhys510 responds:

im sorry but due to the changing colour codes it dosent make it as simple as you put it :(

Age 35, Male

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